12/07/24



Violet Regier

Today, I turned the crosshair from a sphere to a cylinder that lines up with the face's angle, and floats up and down. I also got to work on fixing the player movement.


Grace Yang

The past week I've been working on more animations for our chef character including petting, throwing, picking up, etc. and making concept art.

Jack You

I have been working on re-doing the door and lever models and textures. Also did this cooking station model and texture.

Christopher Baboolal

This past week I have been tasked with designing level 3 for our game. This section was tasked with challenging the player by testing all the pre learned mechanics and also introducing the aromatic biscuit. Even if this may not get implemented due do time, I’ve started creating a map using grid paper to design the level. Labels, diagrams, and notes are found throughout the document to help other designers implement if we choose to do so. 

Benjamin Codarin

This week I worked on implementing the first level of our game. I worked with Grace’s design to make it in the engine. I also took notes during the playtest and we got pretty useful feedback. For this week I created the animation for our cooking station object, and I’ll be doing revisions to the first level as well.

Hannah Pan

This week I’ve been working on the following bug fixes: having the pet follow the player instead of an item when it has been thrown to an unreachable location, having the pet respawn to the correct location when on a different platform and having the particle system disappear completely when respawning.

Jamie Burnett

This week I’ve been working on more Animations for Odore (Jumping, Idle) as well as fixing some bugs with the way animations are being displayed (some of our animation files seem to have gotten lost in one of the merges). As well as doing hookups for the new animations for both Odore and the Chef. 

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