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Devlog
Scented Spirits
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Devlog
02/08/2024
August 04, 2024
by
hannahpan
This week Scented Spirits have been working on adding in a second level that adds in fan functionality as well as bridges. We also have changed the inventory system so that it uses the D-Pad on gamepa...
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27/07/2024
July 26, 2024
by
hannahpan
Jack You I worked on more models like trees, rock, stump and bushes. Grace Yang This week I worked on a stylized bush asset, grass asset, as well as the end door design. The asset for the final tree i...
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19/07/24
July 19, 2024
by
hannahpan
Grace Yang The past week I’ve been making textures, specifically completing the tree wall texture and the level separator door texture. I plan to revise them a little based on how they look in our b...
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12/07/24
July 12, 2024
by
Grace Yang
Violet Regier Today, I turned the crosshair from a sphere to a cylinder that lines up with the face's angle, and floats up and down. I also got to work on fixing the player movement. Grace Yang The pa...
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05/07/24
July 05, 2024
by
hannahpan
Hannah Pan This week I implemented a basic checkpoint system where you and the rat respawn after dying / accessing the cooking station. I also added that the pet follows the player when holding a norm...
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28/06/2024 - In progress
June 28, 2024
by
hannahpan
Violet Regier For this sprint, I am currently working on finishing up the throwing overhaul, and by tuesday, I have some polishing tasks to finish, namely, making it so that Odore cannot catch a biscu...
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Current Progress
June 28, 2024
by
VFuzball
Violet Regier So far on this project, I’ve spent a lot of time in Jira and other project management software making sure the team’s workflow is as smooth as possible. I’ve worked to coordinate a...
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