19/07/24
Scented Spirits » Devlog
Grace Yang
The past week I’ve been making textures, specifically completing the tree wall texture and the level separator door texture. I plan to revise them a little based on how they look in our beta and according to the feedback from our playtests.
Hannah Pan
This week I’ve worked on fixing the following bugs:
- The pet would not restart to the proper position if it was in movement previously
- The particle system of the spicy biscuit would not disappear after restarting (both through dying and reaching a cooking station)
- If a biscuit was thrown too far the pet would not return to following the player, it would remain motionless. Now the pet follows the player unless it’s currently smelling a biscuit.
I also updated the following implementations:
- The cooking station now acts as the checkpoint instead of another plate. This way the player always restarts on the cooking station.
- Increased the jump distance of the pet when it’s smelling a spicy biscuit.
Jamie Burnett
This week I’ve been working on:
- Fixing a bug with the idle animations for Odore/the chef that prevented them from playing
- Updating the design and previous animations for Odore to be more ghostly
- Hooking up the new texture for smell particles
- Continuing to work on animations for Odore (Specifically the spicy mode animations)
Jack You
I finished re-doing the door and lever models and textures. Also working on more props.
Get Scented Spirits
Scented Spirits
Status | In development |
Authors | VFuzball, Korewa99desu, Grace Yang, Valerie Burnett, CodarGames, footfungusfarmer, ChrisBaboolal, howardhe |
More posts
- 02/08/2024Aug 04, 2024
- 27/07/2024Jul 26, 2024
- 12/07/24Jul 12, 2024
- 05/07/24Jul 05, 2024
- 28/06/2024 - In progressJun 28, 2024
- Current ProgressJun 28, 2024
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